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ABOUT ME

Final year student at Digipen Institute of Technology, studying in Bachelor's of Computer Science and Game Design. I have developed a wide variety of games using Unity and custom game engines developed from scratch in C++. I am also familiar with Linux and Python.

I have a keen interest in both game and software development. Comfortable working both independently and in team environments as well as collaborating across different disciplines.

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About: Bio

EXPERIENCE

REDEYE STUDIO PTE LTD

Game Programmer Intern

Aug 2020 - April 2021

Prototyped and integrated ragdoll mechanics into gameplay

Developed 2 casual games (“Fruity Merge” & “Square Up”) for mobile using Unity from scratch:

  • Implemented core game mechanics

  • Integrated and iterated in game feedback using a combination of particles, animations and SFX

  • Designed and developed in-game systems along with interface methods based on GDD specifications

  • Integrated Skillz SDK into games

Assisted with the development of the game “OmNom Catch” in Unity:

  • Worked closely with designers and artists to integrate visual/audio effects to enhance the feel of the game.

  • Implemented level objects and its mechanics

  • Tested and documented different versions of the game’s build for performance issues

FIRST CODE ACADEMY

Coding/Stem Instructor(Part Time)

Mar 2018 - Aug 2019

Taught a variety of courses to students ranging from 4-16 years old. Courses covered include Scratch, AppInventor, Unity and Web Languages (HTML/CSS/Javascript).
Created curriculum for the Unity course.

About: List
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SKILLS

Gameplay Programming

  Able to create experiences that look and feel right, including

  visual & audio feedback.

AI

  Familiar with AI algorithms such as pathfinding and procedural

  content generation.

UI Programming  

  Able to integrate UI for both games and engines. I enjoy being

  precise and making the interface easy to work with.

Game Engine Programming

  Developed and designed both 2D and 3D game engines and I'm

  also familiar with Win32 API.

About: Bio

SOFTWARE AND PROGRAMMING LANGUAGES

C++/Visual Studio
  Primary language and IDE I develop in. Familiar with STL

  algorithms and object orientated programming.

Unity

  Developed several projects for both PC and mobile

  platforms using C#. On top of scripting, I am familiar with

  Unity's audio, animation, UI and art pipelines.

FMOD

  Low level audio engine that I integrated with my game engine.

Dear ImGui

  User Interface library for C++. Integrated into my game engines to

  provide an interface for debugging and tools usage.

Python

  Created a wide variety of custom projects using libraries such as    OpenCV, Pandas, Kivy, Folium and Tkinter.

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About: Bio

HOBBIES

Martial Arts

  I enjoy combat sports and have learnt Aikido,Sanda and

  Judo. I'm practicing Muay Thai at the moment and started

  learning Brazilian Jiu Jitsu

Games

  I enjoy first person shooters such as Overwatch and Call Of Duty.

  At the same time, I enjoy good JRPG games like Trails In The Sky

  and Nier. I also enjoy analyzing how certain systems

  and mechanics are done.


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About: Bio

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